
Everyone already knows that PlayStation 5 Pro already offers a better graphic quality than the base model, but Sony is preparing a significant evolution for 2026. The company has confirmed that it is working on the implementation of a new neural upscaling technique based on AMD’s FidelityFX 4 (FSR 4) (FSR 4).
The co-production of technology in partnership had already been confirmed, but now it is certain that technology should provide even more clear and detailed images, comparable to the improvements seen in RX 9070 and RX 9070 XT video cards, recently released by AMD.
Partnership between Sony and AMD drives new generation of upscaling
As we have seen, the relationship between Sony and AMD is not new, but it has been further strengthened with the Amethyst project, a collaboration that dates back to 2023. FSR 4 is one of the first fruits of this joint work, which aims to expand UPSCaling capabilities through the use of trained neural networks to optimize real -time games resolution.
PlayStation Spectral Super Resolution (PSSR), current PS5 Pro upscaling technology, already delivers good improvements, but the new approach promises to overcome its sharpness and stability.
The wide adoption of FSR 4 on PS5 Pro should positively impact the game library, especially those that depend on upscaling to reach higher resolutions without compromising the frame rate.
AMD has already announced that the FSR 4 will be present in at least 75 games by the end of 2025, gaining relevance in the industry. Such a scenario only demonstrates the importance of PS5 pro counting on an optimized version of this technology.
Our goal is to offer something very similar to FSR 4 upscaling on PS5 Pro for the 2026 games, such as the next PSSR evolution
Mark Cerny, PlayStation architect, in an interview with Digital Foundry
Although the transition to this new approach takes time, Sony will continue to encourage developers to use the PSSR until the implementation of FSR 4 is completed.
The company also points out that this technology can have applications beyond consoles, reinforcing its commitment to the advancement of machine learning on different devices.
The technical challenges of the implementation of FSR 4 on PS5 Pro, according to Mark Cerny
During an interview for A Digital Foundry, Cerny explained in detail the challenges and technical differences that involve the adaptation of the FSR 4 for the PS5 for.
One of the main points raised is the issue of performance in machine learning on the console, which has 300 tops (trillions of operations per second) of precision int8a value lower than the performance of the plates RDNA 4 For PC.
This raises a challenge: Is PS5 Pro hardware enough power to run an advanced model like FSR 4? Cerny believes yes, but makes it clear that there will be some adaptations.
The importance of AI acceleration and the role of machine learning
Currently, the version of FSR 4 Used in PCs has specific optimizations for new GPUS RDNA 4including support for FP8 (8 -bit floating point)a technique that accelerates AI calculations.
However, There is no confirmation that the PS5 pro support this same accelerationwhich can result in a delayed conversion process to reach an acceptable level of performance on the console.
CERNY suggests that the Updated PSSR for 2026 will use a hybrid model, combining elements of the FSR 4 with specific optimizations for the hardware of the PS5 for. The idea is to ensure a Balance between quality and performanceavoiding negative impacts on the game frame rate.
FSR 4 on PS5 Pro will need to be optimized for 60 fps
Another critical factor mentioned by Cerny is the need to ensure that the implementation of FSR 4 no PSSR work well in games running 60 FPS. According to him, one of the main challenges of upscaling based on machine learning It is the response time: If the model exceeds a certain time limit per frame, it can compromise the fluidity of the game.
Cerny also points out that Sony is aware of this limitation and that Developers are being encouraged to use PSSRsince the final implementation of FSR 4 on the console is still in the adaptation phase. This means that the first games released for the PS5 Pro still will use PSSR in the current formwhile the version based on the FSR 4 It should debut only in 2026.
Collaboration with AMD and the impact on PlayStation 6
In addition to the improvements for the PS5 Pro, Mark Cerny stressed that the Project Amethystpartnership between Sony e AMDhas a long -term impact on the development of PlayStation consoles.
He suggests that learning with FSR 4 and other techniques of machine learning they can directly influence the architecture of the future PlayStation 6
This possibility makes room for the Sony adopt an even more AI and upscaling approach to its next consoleensuring even greater competition against the solutions of the NVIDIA (DLSS) and AMD.
In short, Sony is investing strongly in the improvement of the PSSR based on the FSR 4but the transition to this new technology It will not be immediate. Development still requires optimizations to ensure that the PS5 hardware for support this evolution without compromising the experience of players.
Also read:
The upscaling evolution in the PlayStation ecosystem
With the continuous evolution of FidelityFX Super Resolution and the close partnership with AMD, Sony is strategically positioned to deliver an enhanced visual experience in the real PS5 Pro from next year.
The impact of FSR 4 on games will be significant, especially considering its potential to rival solutions such as Nvidia’s DLSS. If the adoption of technology is successful, PlayStation can continue as a reference in graphic quality on consoles.
Fonte: Digital Foundry
Source: https://www.adrenaline.com.br/games/playstation/sony-promete-graficos-melhores-ps5-pro-com-amd-fsr-4/