Some gamers who already have the PS5 Pro are complaining that the console is delivering lower graphics quality when compared to the PS5. One of the first strategies with the new console is to focus on a selection of titles that have received an improvement patch, in order to guarantee a higher quality than the base console; using the renewed hardware present in the new console. However, the result is inconsistent and displeasing many of those who purchased the product.

As reported by our brother, Game Vicioin addition to Silent Hill 2 Remake, where its inconsistencies had already been reported two weeks ago, some people also noticed problems in Star Wars Jedi: Survivor. Panorama that was reinforced by Digital Foundry, classifying the game experience on PS5 Pro, considering the use of the PSSR feature, as dramatically worse than the old performance mode.

This is “PS5 Pro Enhanced.” This is false advertising, blatantly. This is WORSE standard PS5.
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One of Sony’s trump cards for the new console is precisely the PSSR, a technology that, in theory, will ensure that the console can overcome certain hardware limitations to guarantee that certain objectives in terms of resolution, image quality and even frame rate per second can be achieved, investing in resources such as the issue of scaling.

With the inconsistencies generated on the PS5 Pro, the goal of some to run certain titles at 60 frames turns into a discouraging experience, given the numerous artifacts in the image. When switching to the mode that is marked at 30 fps, the quality, the result delivered is superior, but, given all the fuss made in the promotional materials, this is not the result that those who bought the console at the first moment are expecting.

Possible cause of the problem

No ResetEra Forumsraised the possibility that the problem is related to the fact that some games based on Unreal Engine and cited with flaws, such as Star Wars Jedi: Survivoruse SDK9, which includes an older implementation of PSSR. To use newer, optimized versions of PSSR, a more advanced SDK (SDK10 or higher) is required. Games based on Unreal Engine 5.5 will already be able to benefit from significant improvements in the results of the application of the PSSR.

Both Silent Hill 2 Remake’s Bloober Team and Star Wars Jedi Survivor’s Respawn are already aware of the issues and are working to find a solution.

Source: https://www.hardware.com.br/noticias/ps5-pro-problemas-graficos.html



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