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Nvidia officially launched the RTX Kit, a set of developer tools that includes technologies such as RTX Neural Shaders (RTXNS), neural texture compression (RTX neural texture compression) and the impressive RTX Mega Geometry (RTXMG).
Despite a small delay in the planned release for January, the package is now available at Github with Demos that show the potential of technologies.
The highlight of the kit is RTXNS, a technology that allows you to integrate machine learning directly into the graphic pipeline.
Using the Slang language and the extension Vulkan Cooperative Vectors, RTXNS enables developers to train neural networks and implement them to optimize graphic rendering.
The goal is to bring a new era of artificial intelligence rendering, a breakthrough that has already begun to be explored in games like Alan Wake 2 with RTXMG.
Compression of textures and advanced geometry impress
Among the most anticipated resources, RTX Neural Texture Compression (NTC) stands out for its efficiency in reducing memory consumption.
In tests, technology has been able to reduce 272 MB textures size to only 11.37 MB, although this has an impact on performance due to the AI ​​inference model.
RTX Kit promises to bring a significant visual leap, integrating machine learning and optimizations for geometry, textures and advanced graphics effects
This reduction can be vital to optimizing high performance games, something that has already been explored in discussions about Nvidia’s Vram Vram reduction.
RTXMG, in turn, allows you to manipulate advanced geometry with high efficiency, a feature that has already been applied to Alan Wake 2.
Another novelty is the Linear-Swept Sphere (LSS), a hair animation structure that offers 2x performance higher than previous technologies and consumes up to five times less VRAM.
With LSS, the rendering of animated hair in human characters is up to twice as much faster and consumes only one fifth of the Vram needed by the previous methods.
Technology optimizes limiting volume hierarchies updates (BVH), an essential element for rendering complex scenes.
The first practical example of RTX Hair will be seen in the February update of the Indian game Jones and the Great Circle, marking the beginning of a new era in the graphic quality of hair and other animated gaming elements.
Other RTX Kit innovations
The kit also presents the RTX Character Rendering (RTXCR), which includes examples of hair and skin rendering with Path tracing. In addition, the package features the unprecedented RTX Texture Filtering (RTXTF), which reduces graphic artifacts when filtering complex textures, improving image quality.
Finally, Nvidia updated the Streamline SDK for version 2.7.2adding support to DLSS 4, which now includes Frame Generation and Ray Reconstruction.
Games like Final Fantasy VII Rebirth They are already receiving support to these technologies, delivering even more realistic and fluid graphics.
Also read:
A new era of AI -based graphics
With RTX Kit, Nvidia takes another step towards the integration of artificial intelligence in the development of games and graphic applications.
Technologies like Neural Shaders and DLSS 4 show how AI and advanced hardware can work together to redefine the visual experience.
It is expected that the news present in the kit not only boost new games, but also set new standards for the market, consolidating Nvidia as a pioneer in advanced graphics.
Fonte: Wccftech
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