Credits: Disclosure/Nintendo

With release confirmed for the day June 5, 2025a Nintendo finally released the final technical details of the Switch 2officially revealing the personalized processor developed in partnership with the NVIDIAbaptized T239. The company has also specified how system resources are distributed between operating system tasks and what will be available for games, ending months of leak -based speculation and partial benchmarks.

O SoC T239 Uses eight nuclei Arm Cortex-A78Cperforming 64 -bit instructions (ARMV8) with encryption extensions, but Without support for 32 -bit code.

Each core has 64 kb of L1 cache for instructions and 64 kb for data. The L2 cache is 256 kb per core, and all share 4 MB of L3 cache.

Nintendo Switch 2 may increase in price if tariff situation gets worse
Photo: Disclosure/Nintendo

Of the total nuclei, six are available for developers e two are reserved for the operating system.

Frequencies vary according to the mode of use: 998 MHz no modo docked e 1,101 MHz no portable waywith the possibility of achieving 1,700 MHz in specific situationsas intense loading operations, something similar to the behavior of the first switch.

In the graphic part, the Switch 2 employs a GPU based on AMPERE architecturecom 1.536 NÚCLEOS CUDAsurpassing the 256 GPU Maxwell centers present in the previous model.

The operating frequency is 561 MHz no portable way e 1.007 MHz no modo dockedwith theoretical limit of 1.400 MHz.

Nintendo Switch 2 may increase in price if tariff situation gets worse
Disclosure/Nintendo

These specifications result in 1.71 TFLOPS OF PORTATE PERFORMANCE and even 3.07 tflops when connected to the dock. As in the processor, part of the graphic resources is reserved for the system, which means that the total available for games is slightly reduced.

In addition, the hardware is compatible with DLSS e ray tracingwith capacity of up to 10 gigarays per second in portable mode e 20 yaws for modoed. However, so far, no ray tracing effects have been presented activated for what we know, although this may change with the arrival of Star Wars Outlaws.

LPDDR5X memory and allocation system

Switch 2 marks a considerable leap compared to its predecessor when adopting 12 GB of memory LPDDR5Xdivided into two 6 GB modules. The bandwidth reaches 102 gb/s in docked mode e 68 GB/s No laptop.

Image: Geekerwan/Reproduction

Of these 12 GB, 3 GB are reserved for the systemleaving 9 GB free for games and applicationsa significant advance against the 3.2 GB available for games on the original switch.

Dedicated File storage and decompression

The new console will come with 256 GB of UFS Internal Storageexpandable via cards MicroSD Express up to 2 TB. Beyond the greater capacity and speed, the Switch 2 has a File Decompression Engine (FDE)a dedicated engine to Compressed files decompression in LZ4 format.

This solution allows the main processor to be free for other tasks while the FDE deals with data extraction by optimizing loading times without generating over heating.

This technology should especially benefit games with open worlds or high density of active, which traditionally require frequent loading of compressed data.

The portable console will have a 7.9 inch LCD screenresolution 1080p, HDR10 e Variable Update Rate (VRR) of up to 120 Hz.

The panel is ten -point multitudeas in the previous model. However, VRR support is limited to the internal screen, There is no compatibility with VRR via HDMIwhich may be related to limitations in the Displayport converter for HDMI used in the dock. But we already knew from other previous information.

Direct comparison with the original Nintendo Switch hardware

Appeal Switch 2 Switch 1
CPU 8x Cortex-A78C (6 for games) 4x Cortex-A57 (3 for games)
Clock da CPU 998 MHz (dock) 1,020 MHz (fixed)
GPU 1.536 CUDA (ampere) 256 CUDA (Maxwell)
TFLOPs 3,07 (Dock) / 1.71 (portatile) 0.39 (dock) / 0.20 (laptop) (estimated)
Memory 12 GB LPDDR5X (9 GB for games) 4 GB LPDDR4 (3.2 GB for games)
Storage 256 GB UFS + MICROSD Express up to 2 TB 32 GB eMMC + MicroSD
The body of the body 7,9″, 1080p, HDR10, VRR 120 Hz, multitouch 6.2 ″, 720p, without HDR or VRR

In general, this confirmed information is not very different from those that have emerged from the various rumors of recent months, including content creators I have access to the console’s internal components.

What matters most from now on and knowing how developers will enjoy this hardware and what kind of optimization choices will do to play heavier games at Nintendo Switch 2.

Via: Eurogamer. Source: Nintendo.

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Source: https://www.adrenaline.com.br/games/nintendo/oficial-nintendo-confirma-especificacoes-completas-do-switch-2-com-cpu-customizada-gpu-ampere-e-12-gb-de-ram/



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