AMD has announced the arrival of the FidelityFX Super Resolution (FSR) plugins 3.1.3 and Anti-Lag 2 for Unreal Engine 5.5. Such tools should optimize graphic performance and minimize latency in games that use this development platform by repositioning the company in the upscaling technology market and frame rate smoothing.
FSR 3.1.3 improvements
The FSR update to version 3.1.3 brings a refinement in frame interpolation technology, allowing them to generate additional frames among those already rendered, resulting in a more fluid experience. THE
The plugin also improves compatibility with Unreal Engine 5.5 and includes new adjustments to optimize visual quality and reduce graphic artifacts.
The implementation of FSR 3.1.3 in AMD’s strategy shows that it can compete directly with Nvidia’s DLSS technology, providing players for an efficient alternative to increase performance without compromising visual quality.
Recently, for example, FSR 3.1 technology was adopted in games like The Last of Us Part 1highlighting its growing market acceptance by game developers.
The introduction of FSR 3.1.3 to Unreal Engine 5.5 Expands the range of possibilities for developers, ensuring greater flexibility in the implementation of advanced upscaling and frame interpolation techniques.
News from AMD FidelityFX Super Resolution (FSR) 3.1.3
- Support to Unreal Engine 5.5 – Expanded compatibility with the latest version of the graphic engine.
- Improvement in the interpolation of tables – Implementation of a new system to generate intermediate frames, improving image fluidity.
- Update of upscaling technology – Use of a refined algorithm to improve sharpness and reduce visual artifacts.
- Improvement in stability and compatibility – Bug corrections and adjustments to ensure better performance in different hardware settings.
- New Distortion Control option – Command Introduction
r.FidelityFX.FI.UseDistortionTexture
which allows us to customize the use of distortion textures in the interpolation of frames. - Better support for translucent materials and opaque animations – Reduction of ghosting problems and smudges in animated materials and transparency effects.
- Problem Correction with Graphic Capture – Adjustments to make tools like Pix and RenderDoc more stable when analyzing rendering.
In addition to FSR improvements, AMD also launched the Anti-Lag 2 to Unreal Engine 5.5, a solution designed to decrease the latency of gaming-running games. The feature helps provide greater responsiveness and softness in commands, especially in competitive titles.
AMD stresses that Anti-LAG 2 is created to work in synergy with FSR 3.1.3, obtaining performance gains by interpolation of frames that are not accompanied by unwanted increases in latency.
The company also projects future improvements, especially with the arrival of the new generation of Radeon RX 9000 GPUS, which will be improved for these technologies.
AMD RADEON ANTI-LAG 2 NEWS
- Compatibility with Unreal Engine 5.5 – Now available as an integrated plugin with the graphic engine, facilitating its implementation.
- GPU-Bound Games Latency Reduction – Optimizations to decrease the time between the input of the player and the display of the board on the screen, improving responsiveness.
- Integration with FSR 3.1.3 – Improved support to function in conjunction with FSR frame interpolation, ensuring high performance without increasing noticeable latency.
- Compatibility with Directx 11 and Directx 12 – Expansion of support to different graphics apis, ensuring greater flexibility for developers and players.
- POSSIBILITY TO LIMIT TABLE RATE – Introduction of an option to control the Frame Rate and avoid sudden oscillations that can impact the experience.
- Ease of activation in Unreal Engine – It can be enabled directly in the project settings menu or via command
r.AMD.AntiLag2
. - Improvement in responsiveness in competitive games – Essential for titles where each millisecond makes a difference, offering more fluid and accurate gameplay.
Also read:
While FSR version 3.1.3 enhances current technology, AMD is already working on the release of the FidelityFX Super Resolution 4, which promises even more significant improvements in image and performance quality.
The company has revealed that the FSR 4 will be compatible with all games that already support FSR 3.1, which should facilitate its quick adoption by the market.
With the continuous evolution of FidelityFX Super Resolution and the development of the Radeon RX 9000 series, the company seeks to consolidate its technological ecosystem to rival competition and meet the demands of the gamer and developers.
Source: AMD (1), (2)
Join the Adrenaline offers group
Check out the main offers of hardware, components and other electronics we find over the internet. Video card, motherboard, RAM and everything you need to set up your PC. By participating in our group, you receive daily promotions and have early access to discount coupons.
Enter the group and enjoy the promotions
Source: https://www.adrenaline.com.br/amd/amd-fsr-3-1-3-anti-lag-2-como-baixar/