Also this week, Digital Foundry experts published their weekly podcast episode and commented on the possibilities of using DLSS no Nintendo Switch 2. Despite the assistance of DLSS, The console should not always aim for a final 4K display in Docked mode, or even to 1080p in portable mode.
Digital Foundry experts point out that due to the limitations of mobile hardware, final resolutions can vary significantly depending on the type of game and settings employed, not just native resolutions.
DLSS technology, which uses artificial intelligence to reconstruct images at higher resolutions, requires computational resources proportional to the output resolution level desired. In portable mode, many games can opt for native resolutions like 720p or 900p to reduce the cost of upscaling.
Titles originally designed for PlayStation 4 and Xbox One, for example, could reach resolutions from 900p to 1080p in handheld mode and up to 1440p in docked mode.
I think we’ll see a lot of DLSS, but I also think we’ll see a lot of DLSS that doesn’t go to the native 1080p panel resolution of the Switch’s display, and probably doesn’t go to the native 4K resolution that this device will target when connected to TVs. 4K
Digital Foundry
For current generation games, especially those based on Unreal Engine 5, the situation can be more complex.
Very low native resolutions tend to cause visual artifacts such as noise in lighting systems like Lumen. Like this, Developers can prioritize higher internal resolutions, sacrificing final resolution or significantly tweaking graphics.
The impact of DLSS on the Nintendo Switch 2 graphical experience
Games from Nintendo’s own studios can follow another approach, balancing slightly higher resolutions with simpler visual content.
This strategy aligns with the company’s history of focusing on affordability and lower development costs.
They could probably also use an intermediate resolution, like 900, and it would still look pretty good. Yes, so there is a lot of flexibility in portable mode. The parts of the pipeline where it doesn’t benefit well, like post-processing, tend to be at native resolution. This can be a little problematic. We’ll have to wait and see.
Digital Foundry
Although details about the NVIDIA chip used in the Switch 2 are scarce, rumors indicate that it will have higher bandwidth compared to the current model.
Furthermore, it is possible that a customized and lighter version of DLSS implemented, similar to what happened with the lightweight version of AMD FSR 2 in the No Man’s Sky for the original Switch.
I think the issue will be, and will always come down to, the cost of DLSS, especially in Dock mode. There may be limitations, unless of course NVIDIA has developed a lightweight DLSS, which is not beyond the realm of possibility. (…) But I think DLSS will be used consistently simply because the demands of gaming are getting higher and higher.
Digital Foundry
More information about the Nintendo Switch 2 should appear next year, with more speculation and even confirmations of technologies and how they will be used to deliver the experience in games from both Nintendo itself and third parties.
Source: Digital Foundry.
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Source: https://www.adrenaline.com.br/games/nintendo/jogos-do-nintendo-switch-2-devem-usar-dlss-mas-nem-sempre-para-exibicao-em-4k/